Chakra-X

Age/Gender: 19, Male
Location: Philadelphia
Job: College Student

The "X" makes it sound cool :X

Newgrounds Stats

Sign-Up Date:
7/2/03

Level: 15
Aura: Light

Rank: Safety Patrol
Blams: 202
Saves: 135
Rank #: 24,493

Whistle Status: Normal

Exp. Points: 2,290 / 2,500
Exp. Rank #: 12,892
Voting Pow.: 5.69 votes

BBS Posts: 1,676 (0.71 per day)
Flash Reviews: 98
Music Reviews: 3
Trophies: 8
Stickers: 0

All Flash Reviews

98 Reviews | 39 w/ Responses

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Score: 10
Detective Grimoire

"Fantastic and Attention Grabbing"

submission: Detective Grimoire
date: July 6, 2007

Usually I do not play games on Newgrounds, just watch the movies, so I don't have to fiddle with controls, mechanics, etc to see the end of something.

But I saw this first on Tom Fulp's BBS post and thought "Huh? A detective game by the Super Flash Bros.? Maybe I should check this out". After playing "Indigo Prophecy"/"Farienheight" for the PS2 (seriously, a great game that could inspire you guys with future games like these. It's for the PC as well) , these mystery games revolving around a murder intrigue me.

Each character had a personality, each (except the janitor imo) had a reason to kill the guy and felt suspicious. The art was *incredible*, I had a hard time believing you made it in flash and not Photoshop. The little addition to mini games was fun too.

Things to improve on? The little girl at the beginning felt like she would have more to do, and was a little creepy. Ashame she kind of disappeared. It would be great to see some more emotion from the criminal at the end. Make him say why he did it instead of a questinair, making the viewer think "I can't believe this scum. He deserves this.". And personally, I would love it if you added more creepiness to it. The creepiest part was when I found the murder weapon. To have the viewer feel cautious to go somewhere/talk to someone because of the unknown would work great in this kind of game.

Overall, great and unique flash game. Extremely detailed backgrounds, interesting characters and plot, and a non tedious and fun way to play the game. Great job and will be looking forward to a slightly scarier sequel.

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Score: 10
Super Mario bros Z ep 6

"Keeps getting better and better"

date: May 27, 2007

I took a look in the flash portal, saw "Super Mario bros Z ep. 6" and got excited. It is extremely rare for me to do that, and after watching it, it made sense for me to get excited.

You really have put a new light on sprite fights. The amount of time it takes to get such placement done and to tween at an appropriate pace takes a great amount of skill. I still prefer making movies with drawings, but anyone who thinks sprites flashes such as this take to skill just really need to get off the internet.

Fight scenes were fantastic and mesmerizing. I loved Sonic's little fight scene. That's what I wished I would have done differently with Nazo Unleashed, to give regular Sonic more screen time to show off his speed. Shadow was pretty badass throughout too.

I'm glad you did not cut it off with Mecha Sonic charging the ball. That'd been a little cheap haha. And the story does not drag on either. I thought Mecha Sonic would have died this time around, but it looks like you could easily add another 2-3 episodes on with new content.

Overall, great fight scenes, nice cinematography, and a strong and very entertaining story. Perhaps I'll see Episode 7 around the time I submit my final part =P.

Oh, and loved the "over 9000" touch. I always wanted to use that lol. Now if you put in "I hope my body can take it" somewhere nicely, that'd be something. If you don't know what I am talking about, check youtube.

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Score: 7
Naruto: Kisame vs Zabuza

"You don't see a lot of drawn Naruto flashes"

date: March 11, 2007

Well done. The drawings could have been better, but judging by your profile picture, you may have had to purposely tone it down for a flash animation. The animation itself was executed very well, and I love how you used the real jutsu signs :D. Water effects were nice, camera angles worked, and the voices were well placed.

Things to work on? Easier to see subtitles. Either make them black; make them white over a black bar, or make each sentence a movie clip so you can add a drop shadow, if you use Flash 8. A little introduction would be nice, instead of them outright fighting. I wish it was longer too, and next time, try making the attacks for extravegant, like, larged scaled to show how powerful they are.

But yes, I wish I would see more hand-drawn action Naruto flashes. I look forward to seeing future Naruto flashes from you, hopefully with Naruto or Rock Lee :D

Author's Response:

yes and i hope this flash inspires people to not use sprites so much. good review though. :D

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Score: 10
Super Mario bros Z ep 5

"You've Stepped it Up!"

date: February 12, 2007

Bravo Earthworm, this is one of the sprite movies that prove that these kinds of movies take skill and can create some of the most entertaining fight scenes.
---Special Effects flowed great with minimal lag (besides the smoke) and was all were very appropriate when applied
----The story has got me to stay tuned until #6, because I absolutely love how Super forms have been limited in this while still retaining the action, making the viewer YEARN to see what the final battle looks like with all 7 Chaos Emeralds.

Your style of fighting is not even directly taken from DBZ, influences yes, but there was quite an amount of realistic fighting maneuvers. The fighting moves used weren't even generic for the most part. For the correct camera positions and effects needed to pull off certain moves, it proves you have skill. Can't wait for Episode 6!

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Score: 9
Awesome the Hedgehog

"lol Knuckles"

date: October 10, 2006

To take a clip that is barely a minute long with (purposely obviously) crude drawings, aside from the end, and make someone laugh even when rewatching, well that means you're doing something right.

Knuckles was obviously funny, but I keep laughing at Eggman's expression when he found out Tails was with Sonic, ashame it wasn't accepted =/

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Score: 8
DevilSlayer II

"Great Style"

submission: DevilSlayer II
date: June 27, 2006

A unique, appealing style of graphics and interesting characters. There wre some parts where the voice acting could have been either louder or with more enthusiasm. The urban feeling to it was very well done and when you combine it with a supernatural theme, the product was great.

Author's Response:

Hey, that's what I was goin for. Thanx!

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Score: 10
XIN Session 18 (Finale)

"Fantastic Series"

date: June 13, 2006

Great character developement, entertaining fight scenes, fluid music and appropiate voice actors. Funny, that the first session was barely 5 minutes while this one reaches a half an hour. Loved the ending fight scene and the dialouge was grasping without being too cheesy. Good to see the series go out with a bang and I look forward to your future projects. However, any DVD plans for the XIN series?

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Score: 9
Goku vs Vegeta TLD

"Great Style"

submission: Goku vs Vegeta TLD
date: May 20, 2006

Reminds me of Sonic's Quest for Power, but there is a difference in fighting style. The buu part was a bit random how they went back to fighting right away, but I assume that was intended.

GREAT use of out-side-flash graphics, what did you use to make them, photoshop/fireworks? But overall great movie, great attack effects, and good use of sprites.

Author's Response:

They wend back to fight (unfuse) cuz i am a god in that flash... i can do everything XD so i defused em :P <lol>
I used photoshop for effects

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Score: 9
Sonic vs. Shadow 2: T.C.

"Swish 2....."

date: January 26, 2006

I used to use Swish 2 for sprite movies, then I moved on to hand drawn with flash...But this is phenonmenal seeing Swish being used like this...Seeing all those blurs and camera shakes, I thought you had used an additional graphics program. Great movie, flash or swish, but nice going for the underdog program.

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Score: 8
Ultimate VideoGame Battle

"Witty Message"

date: December 18, 2005

The litte twist at the end was funny, I had my head turned away at the computer screen before the twist and I had heard foriegn sounds comming from what seemed to be a video game battle...
Though the movie itself was well done, I don't completly agree with the message. I don't see the problem of using copyrighted videogame characters if it is a well done flash, drawn or sprite. But I'll admit, the premiss of the movie seemed cliche', which I assume you were going for, and that people do tend to use that route.
Sure there are clones of Sonic, Mario, and Final Fantasy spin offs but people (including me, as I have created somewhat cliche' VG movies in the past) would love to control thier favorite VG character to thier heart's content. I do agree with you that it is a unfair when original movies get shadowed by videogame parodies, but that's how it seems to work. If a known VG character is used, it gets the advantage of people being firmilar with the character, attracting more views than a original movie with unfirmiliar characters/plot. Witty way of conveying a message, but as long as thee are signs of great effort in a VG parody, I'm all for it.

Author's Response:

you make a good point sir.

I guess from my point of view, when I see a well done video game parody, I'm OK with it, but I would love the author's talent to go to better use on something more original.

But yeah, as long as the flash is well made and deserves the score it has, I'm cool with it. Like Power Star 2... I didn't enjoy the premise but those custom sprites must have taken ages to create. I have no problem with that sprite flash.

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